20 C++ Game Projects for Beginners With Source Code

Playing games often excites people, but a programmer is always amused by developing games. So, dear folks, let’s add some taste to your lives by learning some C++ games.

Before moving towards the best C++ games, let me tell you the magic used behind developing these games.

A game engine is a gist behind C++ games. It is a dedicated software used for creating games by using the features like rendering graphics, collision detection, artificial to animated intelligence, etc. 

Without using a game engine, one cannot develop any video game, whether it’s a 2D game or a 3D game. Some of the best C++ game engines are as follows:

  • Unity
  • Unreal Game Engine
  • Game Maker: Studio

Now that you are well versed in the concept of game engines, let’s have a look at the list of best games written in C++

We have compiled an article for games engines for other programming languages like game engines for Python, game engines for HTML5, games templates for beginners, etc.

c games projects with code - 20 C++ Game Projects for Beginners With Source Code

20 Best C++ Games

To produce the best, you need to choose the best, and this article highlights the 20 best C++ Games that can help you in creating your own C++ projects. 

There are C++ games that are entirely developed by using C++ Language only. These games were created before the 2000s. In the modern era, games are mainly produced using gaming engines that demand C++. All the other game development is executed by utilizing high-level and scripting languages.

Given below are the 20 best C++ games; go through them to explore more about them. 

1. Snake Game

One of the most popular C++ games since childhood is the Snake Game. It was first developed in 1997 on Nokia 6110. Over time, programmers kept on advancing the game by adding more features.

From the featured phones to the touchscreens, the game is accessible on all sorts of devices and functions on every operating system.

Let’s look at the instructions to make a basic snake game in C++.

snake game in C

Functionalities

  1. 0 (zero) symbol represents the snake.
  2. * (asterisk) symbol represents the fruit.
  3. (W, A, S, D) keys of a keyboard help the snake to proceed in any direction.
  4. 10 points will be given to the user if the snake eats the fruit.
  5. Automatically, the fruit will be created within the boundaries.
  6. The game will be over if the snake touches the boundary. 

Development

Built-in Functions

  • kbhit()

The function is used in C++ or C language to determine whether the key is pressed or not. A non-zero value is returned if the key is pressed or vice versa. Header filer conio.h is used in the function of the program.

  • rand()

The function rand() is declared when the header file stdlib.h is used. The integer value is returned whenever it is called.

User-defined Function

  • draw()

The function draws the boundaries within which the user is playing a game. The program shows how we can build a boundary in the snake game using C++ language.

Setup

The code is written to generate the fruit using this function. Moreover, the rand() function is used to generate the fruit within the boundaries.  

Source code

The main body of the program is written here so the game can completely function as the snake can move, its length can increase, exiting the game, etc. The program shown below is used to build a basic snake game in C++.

// C program to build the complete
// snake game
#include <conio.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>

int i, j, height = 20, width = 20;
int gameover, score;
int x, y, fruitx, fruity, flag;

// Function to generate the fruit
// within the boundary
void setup()
{
	gameover = 0;

	// Stores height and width
	x = height / 2;
	y = width / 2;
label1:
	fruitx = rand() % 20;
	if (fruitx == 0)
		goto label1;
label2:
	fruity = rand() % 20;
	if (fruity == 0)
		goto label2;
	score = 0;
}

// Function to draw the boundaries
void draw()
{
	system("cls");
	for (i = 0; i < height; i++) {
		for (j = 0; j < width; j++) {
			if (i == 0 || i == width - 1
				|| j == 0
				|| j == height - 1) {
				printf("#");
			}
			else {
				if (i == x && j == y)
					printf("0");
				else if (i == fruitx
						&& j == fruity)
					printf("*");
				else
					printf(" ");
			}
		}
		printf("\n");
	}

	// Print the score after the
	// game ends
	printf("score = %d", score);
	printf("\n");
	printf("press X to quit the game");
}

// Function to take the input
void input()
{
	if (kbhit()) {
		switch (getch()) {
		case 'a':
			flag = 1;
			break;
		case 's':
			flag = 2;
			break;
		case 'd':
			flag = 3;
			break;
		case 'w':
			flag = 4;
			break;
		case 'x':
			gameover = 1;
			break;
		}
	}
}

// Function for the logic behind
// each movement
void logic()
{
	sleep(0.01);
	switch (flag) {
	case 1:
		y--;
		break;
	case 2:
		x++;
		break;
	case 3:
		y++;
		break;
	case 4:
		x--;
		break;
	default:
		break;
	}

	// If the game is over
	if (x < 0 || x > height
		|| y < 0 || y > width)
		gameover = 1;

	// If snake reaches the fruit
	// then update the score
	if (x == fruitx && y == fruity) {
	label3:
		fruitx = rand() % 20;
		if (fruitx == 0)
			goto label3;

	// After eating the above fruit
	// generate new fruit
	label4:
		fruity = rand() % 20;
		if (fruity == 0)
			goto label4;
		score += 10;
	}
}

// Driver Code
void main()
{
	int m, n;

	// Generate boundary
	setup();

	// Until the game is over
	while (!gameover) {

		// Function Call
		draw();
		input();
		logic();
	}
}

2. Tic Tac Toe

Playing tic tac toe game can be a brilliant C++ project and a C++ game to battle with each other using O’s and X’s.

Let’s learn how to write a program to build a tic tac toe game via this article.

tic tac toe game in C++

Technique to play 

  • It consists of X and O players who fill the hash-shaped (#) grid after every alternative turn.
  • One who fills the grid with 3O’s or 3X’s first in a diagonal, vertical, or horizontal way wins the game.
  • It is considered a draw if none of the players can fill the grid horizontally, vertically, or diagonally.

Development

Using an array function and true and false conditions in the C++ language, we can allow players to play this C++ game.

Rand()

As the game is played between two players (human and the computer), only the rand() function is used. 

Source code

In the input of the given code, the logic used to develop the game is entirely discussed in detail.

// A C++ Program to play tic-tac-toe

#include<bits/stdc++.h>
using namespace std;

#define COMPUTER 1
#define HUMAN 2

#define SIDE 3 // Length of the board

// Computer will move with 'O'
// and human with 'X'
#define COMPUTERMOVE 'O'
#define HUMANMOVE 'X'

// A function to show the current board status
void showBoard(char board[][SIDE])
{
	printf("\n\n");
	
	printf("\t\t\t %c | %c | %c \n", board[0][0],
							board[0][1], board[0][2]);
	printf("\t\t\t--------------\n");
	printf("\t\t\t %c | %c | %c \n", board[1][0],
							board[1][1], board[1][2]);
	printf("\t\t\t--------------\n");
	printf("\t\t\t %c | %c | %c \n\n", board[2][0],
							board[2][1], board[2][2]);

	return;
}

// A function to show the instructions
void showInstructions()
{
	printf("\t\t\t Tic-Tac-Toe\n\n");
	printf("Choose a cell numbered from 1 to 9 as below"
			" and play\n\n");
	
	printf("\t\t\t 1 | 2 | 3 \n");
	printf("\t\t\t--------------\n");
	printf("\t\t\t 4 | 5 | 6 \n");
	printf("\t\t\t--------------\n");
	printf("\t\t\t 7 | 8 | 9 \n\n");
	
	printf("-\t-\t-\t-\t-\t-\t-\t-\t-\t-\n\n");

	return;
}


// A function to initialise the game
void initialise(char board[][SIDE], int moves[])
{
	// Initiate the random number generator so that
	// the same configuration doesn't arises
	srand(time(NULL));
	
	// Initially the board is empty
	for (int i=0; i<SIDE; i++)
	{
		for (int j=0; j<SIDE; j++)
			board[i][j] = ' ';
	}
	
	// Fill the moves with numbers
	for (int i=0; i<SIDE*SIDE; i++)
		moves[i] = i;

	// randomise the moves
	random_shuffle(moves, moves + SIDE*SIDE);
	
	return;
}

// A function to declare the winner of the game
void declareWinner(int whoseTurn)
{
	if (whoseTurn == COMPUTER)
		printf("COMPUTER has won\n");
	else
		printf("HUMAN has won\n");
	return;
}

// A function that returns true if any of the row
// is crossed with the same player's move
bool rowCrossed(char board[][SIDE])
{
	for (int i=0; i<SIDE; i++)
	{
		if (board[i][0] == board[i][1] &&
			board[i][1] == board[i][2] &&
			board[i][0] != ' ')
			return (true);
	}
	return(false);
}

// A function that returns true if any of the column
// is crossed with the same player's move
bool columnCrossed(char board[][SIDE])
{
	for (int i=0; i<SIDE; i++)
	{
		if (board[0][i] == board[1][i] &&
			board[1][i] == board[2][i] &&
			board[0][i] != ' ')
			return (true);
	}
	return(false);
}

// A function that returns true if any of the diagonal
// is crossed with the same player's move
bool diagonalCrossed(char board[][SIDE])
{
	if (board[0][0] == board[1][1] &&
		board[1][1] == board[2][2] &&
		board[0][0] != ' ')
		return(true);
		
	if (board[0][2] == board[1][1] &&
		board[1][1] == board[2][0] &&
		board[0][2] != ' ')
		return(true);

	return(false);
}

// A function that returns true if the game is over
// else it returns a false
bool gameOver(char board[][SIDE])
{
	return(rowCrossed(board) || columnCrossed(board)
			|| diagonalCrossed(board) );
}

// A function to play Tic-Tac-Toe
void playTicTacToe(int whoseTurn)
{
	// A 3*3 Tic-Tac-Toe board for playing
	char board[SIDE][SIDE];
	
	int moves[SIDE*SIDE];
	
	// Initialise the game
	initialise(board, moves);
	
	// Show the instructions before playing
	showInstructions();
	
	int moveIndex = 0, x, y;
	
	// Keep playing till the game is over or it is a draw
	while (gameOver(board) == false &&
			moveIndex != SIDE*SIDE)
	{
		if (whoseTurn == COMPUTER)
		{
			x = moves[moveIndex] / SIDE;
			y = moves[moveIndex] % SIDE;
			board[x][y] = COMPUTERMOVE;
			printf("COMPUTER has put a %c in cell %d\n",
					COMPUTERMOVE, moves[moveIndex]+1);
			showBoard(board);
			moveIndex ++;
			whoseTurn = HUMAN;
		}
		
		else if (whoseTurn == HUMAN)
		{
			x = moves[moveIndex] / SIDE;
			y = moves[moveIndex] % SIDE;
			board[x][y] = HUMANMOVE;
			printf ("HUMAN has put a %c in cell %d\n",
					HUMANMOVE, moves[moveIndex]+1);
			showBoard(board);
			moveIndex ++;
			whoseTurn = COMPUTER;
		}
	}

	// If the game has drawn
	if (gameOver(board) == false &&
			moveIndex == SIDE * SIDE)
		printf("It's a draw\n");
	else
	{
		// Toggling the user to declare the actual
		// winner
		if (whoseTurn == COMPUTER)
			whoseTurn = HUMAN;
		else if (whoseTurn == HUMAN)
			whoseTurn = COMPUTER;
		
		// Declare the winner
		declareWinner(whoseTurn);
	}
	return;
}

// Driver program
int main()
{
	// Let us play the game with COMPUTER starting first
	playTicTacToe(COMPUTER);
	
	return (0);
}

The output shows a tic tac toe game between the human and the computer.

3. Rock, Paper, and Scissors

This C++ game is distinctive in its way. The game is played between the computer and the player. Each participant has to choose one of the three options (rock, paper, or scissors) to beat. The computer will generate a random option. 

image 3 - 20 C++ Game Projects for Beginners With Source Code

The options are as follows.

  • 1 will be rock
  • 2 will be paper
  • 3 will be scissors

Development

  • First of all, we had to set the integral values of the rock, paper, and scissors.
  • Then we had to create a board representing the options to pick between rock, paper, and scissors.
  • After that, the user is given a chance to choose and display the option of their choice. It is done when the value of the participant is compared to the set constant values.
  • Next, a number is randomly generated among 1 to 3 to display the computer’s choice.
  • When both the choices are displayed, the game is compared, and a winner is announced.

Source Code

#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;

int rule(char p, char c){
    if (p == c){
        return 0;
    }

    if (p == 'r' && c == 'p'){
        return -1;
    }
    else if (p == 's' && c == 'p'){
        return 1;
    }
    else if (p == 'p' && c == 'r'){
        return 1;
    }
    else if (p == 's' && c == 'r'){
        return -1;
    }
    else if (p == 'r' && c == 's'){
        return 1;
    }
    else if (p == 'p' && c == 's'){
        return -1;
    }
}

int main(){

    char computer;
    char player;
    char playmore;
    cout << "\t\t\t\t";
    for(int i = 0; i < 50; i++){
        cout << "-";
    }
    cout << endl;
    cout << "\t\t\t\t";
    cout << "\t Welcome to Rock, Paper and Scissors Game" << endl;
    cout << "\t\t\t\t";
    for(int i = 0; i < 50; i++){
        cout << "-";
    }
    cout << endl;
    cout << "\t\t\t\t";
    cout << "\t Note: " << endl;
    cout << "\t\t\t\t";
    cout << "\t\t r : Rock" << endl << "\t\t\t\t" << "\t\t p - Paper" << endl << "\t\t\t\t" << "\t\t scissor" << endl << "\t\t\t\t"<< endl << endl;
    cout << "\t\t\t\t";
    for(int i = 0; i < 50; i++){
        cout << "-";
    }
    cout << endl;
    do{
        int number = 0;
        srand(time(0));        // initialized time to 0
        number = rand() % 100; // will choose a number in range 0 - 99
        // r - for rock
        // p - for paper
        // s - for scissors
        if (number < 33)
        {
            computer = 'r';
        }
        else if (number > 66)
        {
            computer = 's';
        }
        else
        {
            computer = 'p';
        }
        // cout << "Note: \"r\" for \"Rock\", \"p\" for \"Paper\", \"s\" for \"Scissor\"." << endl;
        cout << "\t\t\t\t";
        cout << "Enter your choice: ";
        cin >> player;
        int result = rule(player, computer);
        if(result == 1){
            cout << "\t\t\t\t";
            cout << "You won! Hurray" << endl;
        }
        else if(result == -1){
            cout << "\t\t\t\t";
            cout << "You lose! Bad Luck" << endl;
        }
        else{
            cout << "\t\t\t\t";
            cout << "Woah! That's Tie!" << endl;
        }
        cout << "\t\t\t\t";
        cout << "Do you want to Play Again?" << endl;
        cout << "\t\t\t\t";
        cout << "Note: Press 'n' to exit! Press Anything to continue: ";
        cin >> playmore;
        cout << "\t\t\t\t";
        for(int i = 0; i < 50; i++){
            cout << "-";
        }
        cout << endl;
    }while(playmore != 'n');

    return 0;
}

Free cell

A free cell is one of the advanced versions of solitaire. The game was developed in 1978, and the developer revealed the algorithm when the game became famous.

Free cell in C++ with graphics

Rules of game development

  • The range with the number of deals is created.
  • A standard 52 card deck is created in an array, and their ranks are allotted.
  • A random card is chosen at index=next random number until the array is empty.
  • The random card is swapped with the last card of the array and then removed that card from the array.
  • The random card is to be dealt till all the 52 cards are dealt across the column. 

Sudoku

One of the most popular and classic C++ games is Sudoku. The user develops the game to fill the empty boxes in the grid of the game according to the conditions in the game. 

sudoku in C++

Development


Displaying the game board

The board is pre-defined with the values, which are then stored in a 2D array. #define_show_game function can be used to build the Sudoku game board, which consists of a grid of 9*9 squares.

Number Repetition Check

The number ranging from 1-9 should not repeat in any row, column or square. For this purpose, the checkcolumn() and checkrow() number is taken, which then checks the input number with each number specified in a row and a column. After verifying the presence of the number, it returns true or false.

Placement of the values in the Boxes

The input is taken in the function canenter() ,as all the conditions are satisfied. When they are false, the above functions are called inside the body.

Final decision

If the game is completed, the findBox () function is used. After which, the hypothesis is made to take the winning decision.

Main Function

For solving the Sudoku game, the function finalsolution() is called by the user, which solves the game. If the board is completed and all the functions return true, the user calls for the showGame() function to display it. If not, then it prints “No solution exists”.

Dot and Boxes Game

It is a multiplayer C++ game. In this game, the user is represented with a matrix and dots. A line between two dots is to be drawn by each player, and if four dots adjacent to each other are connected, a box will be formed. The player who draws the last line of the box will be given a number (point). The winner with the maximum boxes will be declared after all the dots in the matrix are joined.

Loop of the Game

In this game, the loop will be executed by pressing the Escape key (key code=1) from the keyboard. Corresponding actions are taken when the mouse press events are captured. A horizontal line will be drawn by pressing the left mouse button, and a vertical line will be drawn when the right mouse button is clicked around the dots.

image 6 - 20 C++ Game Projects for Beginners With Source Code
void game()
{
    int key = 0, i, j, x, y;
    int margin = 4; /* margin for clicking around the dots */
	int LEFTMOUSE = 1, RIGHTMOUSE = 2;

    while (key != 1)
    {
        while (!kbhit())
        {
            get_mouse_pos();
            if (mousebutton == LEFTMOUSE)
            {
                for (i = 0, x = START_X; i < ROWS - 1; i++, x += BOX_WIDTH)
                {
                    for (j = 0, y = START_Y; j < ROWS; j++, y += BOX_HEIGHT)
                    {
                        if (mousex >= x - margin && mousex <= x + margin && mousey >= y - margin && mousey <= y + margin)
                        {
                            if (matrix_h[j][i] != 1)
                            {
                                matrix_h[j][i] = 1;
                                line(x, y, x + BOX_WIDTH, y);
                                player_lines[PLAYER - 1]++;
                            }
                        }
                    }
                }
            }
            if (mousebutton == RIGHTMOUSE)
            {
                for (i = 0, x = START_X; i < ROWS; i++, x += BOX_WIDTH)
                {
                    for (j = 0, y = START_Y; j < ROWS - 1; j++, y += BOX_HEIGHT)
                    {
                        if (mousex >= x - margin && mousex <= x + margin && mousey >= y - margin && mousey <= y + margin)
                        {
                            if (matrix_v[j][i] != 1)
                            {
                                matrix_v[j][i] = 1;
                                line(x, y, x, y + BOX_HEIGHT);
                                player_lines[PLAYER - 1]++;
                            }
                        }
                    }
                }
            }
        }
        ii.h.ah = 0;
        int86(22, &ii, &oo);
        key = oo.h.ah;
    }
}

Hangman

Hangman is a classic C++ game for guessing the words of one or more players. One participant thinks of a word, and the other one has to predict the word by suggesting the digit or an alphabet. Each player is given three turns to guess the word correctly. kM2lQOzvwMx2ft7u VJuga1ZRSZTesNgh8gz2pI5dobBiV8AI8Rg6Rj0guxjKZOmqvFGrVlZey1tfDR KPwnIK87A7jCNdogbLOEfvCV3TZH5HgQHeKbsa OwwtnLHqnT1rZCpG7 CV iakNEAs - 20 C++ Game Projects for Beginners With Source Code

A message will be displayed on the program if the word is guessed correctly or not. The game will be over when the player runs out of turns, and the winner will be announced. The program written below shows a simplified hangman game where hangman is not shown:

  1. Scrabble

The C++ game scrabble is an easy and interactive game where the players have to form words on their turns. Extensive use of C++ graphics is made in the game.

In this game, the participants have to place the letters so that a dictionary verified word is formed, and the numbers are allocated. The game is proven helpful in increasing the vocabulary.

Source Code

The game source is created on turbo C++ compiler, and the graphics are made using the built-in graphics library of the turbo C++ compiler.

Output

v1jLinz eqd28xLyf2I2oS9fte7q7zobZty2XpmfgsrOeoMMiXx1imw8LDc n1TIwzUCxp7bstTlC29xO6Np6MQbLdEclWYeQ4m 7Yyk3gikiqjGn6dr16TvsW lvV7v0lDYtOortafagobsmc - 20 C++ Game Projects for Beginners With Source Code

Fortnite

The C++ game Fortnite was developed by the Epic Gamer in 2017. The C++ gaming engine used in the game was Unreal 4.

Modes of the game

It is an extensive online shooter game that comes in three modes.

Fortnite: Save The World

It is a survival mode in which 4 players have to fight against the Zombies like creatures by shooting them. 

Fortnite: Battle Royale

In this mode, you need to be the last player to stand among the 100 players. It is a free-to-play mode.

Fortnite: Creative

The players are independent to build their battle arenas and worlds in this game mode.

The last two modes of the game are accessible on Xbox, PlayStation, p.c., and Nintendo Switch. The game had proven to be quite famous among the youth and the expert gamers. 

S.W.A.T 4

The game S.W.AT 4 is a technical shooter video game, only developed for Microsoft Windows by the developers, Irrational Games. The game was published by Vivendi Universal Games in 2005. This C++ game uses the gaming engine Vengeance, powered by UnReal Engine 2. In this fantastic game, different situations are resolved by the player leading the SWAT element, simulating real-life experiences and circumstances.

It is a single-player and multiplayer game, and the game is played between the teammates. The game is based on the real-life rescue forces SWAT for their appreciation. The game consists of 13 missions that are to be completed. The gameplay aims to correspond to the real SWAT missions. 

Zuma Deluxe

The C++ game, Zuma Deluxe, is an arcade game having a casual genre. The game is so addictive that it will keep you engrossed in it for hours. The game was released on 30 August 2006. The game was developed and published by Pop Cap Framework Gaming engine, Inc.

Two-mode game

The game is a two-mode game.

  • Survival Mode

In this mode, you can play for the longest time you can.

  • Adventurous Mode:

You have to pass different levels in this mode.

How to play the game?

There is an idle stone frog in the center of the gaming screen. The frog will throw the mystical fireball to make the matches of three or more balls of the same color before the deadly chain of balls reaches the mouth of the golden skull.

Features of the Game

  • The game is designed with 3D accelerated effects and graphics.
  • The game emits tribal tunes and magical sounds.
  • There are more than 20 temples to explore.

Need for Speed: The Run (2011)

Need for speed is a C++ game developed by many gaming engines but the version developed in 2011 uses the frostbite gaming engine. Need for Speed was developed for Playstation 3, window, and XBox360. It is a single-player game with a spice of action and fury.

Focus of the Game

This video game focuses on a race from one point to another. You have to take over the opponents, defeat the rivals and attack them. Furthermore, you have to escape the police and criminal attacks.

Highlights of the game

The version of this game highlights and features the boundless collection of races set against actual and authentic locations like New York, Las Vegas, Chicago, and San Francisco, etc. Moreover, it features a wide variety of real-life cars to drive.  

Batman: Arkham Knight

Batman Arkham Knight was established in 2015 by the developer Rocksteady Studios and the publisher Warner Bros and Interactive Entertainment. The C++ game was developed by using the Unreal 3 gaming engine. The game is available on platforms like Windows, Xbox One, and PlayStation.

About The Game

It is an action and adventure video game put in place from a third-person perspective. Batman is independent of flying around the open world of Gotham City, where he interacts with different characters and resolves various missions.

Moreover, by completing the missions, he can unlock new areas and secure more equipment. Additional contents and items can be unlocked if the player completes side missions along with the main missions. Batman had to fight the evil forces as well as conceal himself by using the gadgets. 

Mario + Rabbids kingdom battle

Mario+Rabbids is one of the highly-played games developed and published by Ubisoft Milan and Ubisoft French Video game company for Nintendo Switch, the video game console to be released for the first time in 2017.

It uses a turn-based technique that helps the user find the game easy and fair. Moreover, it is a tactical role-playing video game which is a simulation RPG. 

It is a single-player or multiplayer game written in a snowdrop engine that has been developed in C++ for C++ games and the Nintendo Switch platform by Sylvain Glaize and Tiziano Sardone programmers.

Marathon

It is a C++ game that is one of a kind and published and developed by Bungie and Soli Deo Gloria to be released in December 1994 for a family of Apple computers, namely Macintosh. It can be played by a single-player or multiplayer with a first-person shooting genre.

It is written in the Aleph One gaming engine with Classic Mac OS, Pippin and iOS. It is a series of a marathon trilogy that sets the player up against an alien invasion in outer space as a security officer of the human world.

Resonance

This C++ game allows a single player to enjoy assuming to be a protagonist in an exciting plotline of a story that has two possible endings that publish as a heading outline in the newspaper behind closing credits. It is a single-player game developed by American Studio XII Games and published by Wadjet Eye Games on Graphic Adventure that was released on June 19, 2012.

It has the Adventure Game Studio for gaming engine and Microsoft Windows for the platform and is programmed by Janet Gilbert and Vince Twelve.

Quoridor

It is an intuitive 2 to 4 player C++ game that develops the player’s decision-making and deduction skills and enhances its ability to comprehend and analyze strategies and bend them to change the outcome in one’s favor. It was published in 1997 by Gigamic Games and designed by Mirko Marchesi. It is an abstract strategy board game with white and black pawns.

Its gaming engine is Bork3D and Windows, iOS, and Mac OS X for the platform. It has a setup time of less than 1 minute and a playing time of about 15 to 25 minutes. It’s a game for ages 8+ that derives different strategies to win games and competitions by overcoming complexities such as time control and mathematical complexity to win different awards and prizes.

Fireball

It is a single-player free-action video game featuring the C++ ClanLib gaming engine with Mac OS, Linux, and Microsoft Windows for a platform. It is a multi-stage tank shooter 2D game that protects the tank by firing and splitting the falling meteors before it hits and demolishes the firing tank.

A broken meteor is subject to higher points and ranking, along with the increased speed and complexity of the dropping meteors as the game progresses. It is divided into 10 levels in which shooting the meteor will increase the velocity and number of the meteors.

Counter-Strike

It is a multi-person C++ game with a first-person shooter genre released on November 9, 2000. The first installment in the series developed by Valve for Microsoft Windows is named the Counter-Strike series. It also has been released on other platforms such as Xbox, Linux, and OS X.

The players assume the positions of counter-terrorist forces and win by defeating the opponents’ combatants. This video game has GoldSrc as a gaming engine. Sierra Studios published it.

Warsow

It is a first-person shooter video game played by one or more players. It was released on July 28, 2012, and since then, many versions have been further released. This C++ game has a Qfusion engine and Microsoft Windows, Mac OS, and Linux for platforms.

It was developed by the Warsow team and published by Chasseur de Bots. Released on June 8, 2005, its version was an alpha version. This game mainly focuses on the players’ trick jumps and movement skills that help them collect things such as amour, etc. 

Final Words

So, the top 20 C++ games are well-explained in this article. If you are a beginner of C++ and looking for some basic information about these games then the article is best to glide through. 

You are guided to develop some basic C++ games by yourself. Knowledge of high-level C++ games is also briefly given in the given content. Hope you will find this article helpful while learning C++ games development. 

Let us know which game you would like to develop first as a C++ beginner programmer.

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